Today I thought I'd discuss a little about how you'll stumble across the creatures of Fallout Who 'post-quest'. As you're unlikely to stumble across a Cyberman or Silurian before encountering them in their respective and unique quest, we needed to establish a balance to the gameplay of New Vegas that wouldn't thoroughly impact it for you.
In other words; we didn't want to fill the Wasteland with armies of lethal Daleks.
So to counter this, we came up with a clever strategy that would allow your encounters with the aliens of the Universe to be woven into the game in an unintrusive fashion.
Post-Quest encounters vary. I shan't explain in what capacity you can expect to stumble across an Auton Duplicate, or be advanced upon by a Weeping Angel as they'll ruin the story for you, but I will try and emphasise, that it's clever. It's very, very clever.
D
9 comments:
I am interested and excited. Very very excited.
Guy's Who Like's The Classic Howell Doctor Who Theme
Awesome, news Demeggy. As someone who only bought the game to play this mod, I'm starting to become interested the the storyline proper of the game. However, all I've done is fly around in the TARDIS, and not done anything with the storyline. It's something I'll go back to though (after finished the Who quests).
The blog looks amazing! Like, wow. Also your doing great work Demeggy, I'm really excited for this xD
Cheers guys. In relation to the Vanilla content, we've tried to not impact any of it... much.
Always love to hear how things are going!!
Any idea how spawn mods (for instance something like Increased Wasteland Spawns) will impact Whovian spawns?
I've left some comments on the previous post, I'm not sure if you can see them directly (I don't know why I would think that, but still, just in case)
You realise that as soon as you release this I'm going to open the GECK and flood the wasteland with an army of daleks?
Just so you know....
Now that would be an interesting sight to behold...
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