Quite the response regarding my last post on the newly implemented Drift System! You'll be pleased to hear that I worked Coordinate flight into it, and have now decided on a unique 'Choose your own Fate' style of interaction with the many worlds, of many Galaxies, that make up the Fallout Whoniverse.
Tonight however, onto something slightly different that may peeve some of you, and come as a release to others.
The Revamp.
As you're aware, the next release of Fallout Who will be my final, and whilst I'll be passing the batton onto Spyduck, I want to make sure it has everything in it that I set out to deliver 3 years ago (5 if you count The Last Child of Gallifrey)...
So, with that in mind, I'd taken a lot of feedback from release one, and had decided to hone and reshape specific aspects of Fallout Who Vegas.
Specifically; the Ships systems.
I'll go into more detail on this in the coming weeks, but rest assured, the revamp doesnt stray massively from the original builds take on the TARDIS systems. It just streamlines and refines them.
D
11 comments:
Man, the suspense is killing me. I can tell the final product will be well-worth the wait though. Keep up the good work.
Im more excited for this mod than i am some games coming out lol especially getting my hands on that classic console room :)
Thanks Guys;
Just a note; I don't support distribution of ripped audio/software.
Sorry Matt, intentions are good am sure, but I had to remove the link for obvious reasons.
Purchase the Light at the End http://www.bigfinish.com/releases/v/the-light-at-the-end-standard-edition-861 just like I did on release day; it's only £12.99 and is a cracking listen
I Bought It For 20 Dollars From Itunes
Day Of The Doctor Trailer
https://www.facebook.com/photo.php?v=695123847173404
I'm very interested in the regeneration ability for this mod. I made some changes to it in the GECK for Fallout 3, and the whole thing was so well constructed. Even the variable names showed great love of the series. Can't wait for this!
I'm very interested in the regeneration ability for this mod. I made some changes to it in the GECK for Fallout 3, and the whole thing was so well constructed. Even the variable names showed great love of the series. Can't wait for this!
I'm very interested in the regeneration ability for this mod. I made some changes to it in the GECK for Fallout 3, and the whole thing was so well constructed. Even the variable names showed great love of the series. Can't wait for this!
Sorry, it posted 3 of them.
Been quite here lately. Then again, you can't rush perfection. Keep up the good work, and looking forward to the next update.
Can I expect anything major for the anniversary?
Post a Comment