Mar 10 - Preview

Hi all,

So the long awaited 'Having a Crack' video kindly filmed by GamermasterHellish has now gone live. The video's in 2 parts, with part 2 up live soon.


Please bear in mind this is a development video and as such, there are heaps of bugs in abundance that we're working very hard on getting shot of.

D

18 comments:

Unknown said...

Part 2 is on friday 14 WOOHOO

Novabeam23 said...

Man this looks soo good :0 cant wait for part 2

echris56 said...

[Screams like a fangirl] It looks incredible! I can hardly wait for part 2 of the demo, never mind the actual mod!

The Historian said...

Indeed, these were the fastest 25 minutes of my life. I love what you've done with the console room like the new wires under the console, the lights changing brigthness and the new wall. Also, can't stress enough how much I like the new flight system, it's slightly more difficult since you need to constantly go around the console to see which controls you need to use, but it's not too difficult. And being able to change speed with the space time throttle is absolutely awesome. When it kind of stopped on the first gear I first thought it was a bug. Anyways, looking forward to part 2, and as always keep up the good work! :D

FamusJamus said...

Clothing! And I'm curious about Super-Tea and the lack of Laser Screwdrivers in the workbench menu now.

@Historian: I love the new flight system, but I can see players getting annoyed in the Nautical Theme by getting caught on objects and companions they forget to tell to wait (god dammit Rex!).

Unless they've changed the navmesh to stop companion blockage around the console.

Unknown said...

Looks good, the new features look amazing! Great idea with the hypercubes :D and the new TARDIS flight looks very impressive

Archer said...

Thanks for sharing that, Demeggy. It's a fantastic video (and a great insight into the thought processes and "behind the scenes" type info that goes into making the mod). Referring back to one of your earlier comments, there's nothing at all to be embarrassed about - the preview looks amazing. I can't wait to see what part 2 consists of. I'm hoping for some of the "space combat/Deep space" stuff hinted at before! Thanks again.

The Historian said...

@FamusJamus: Yeah, I didn't think of that, I never made an "official" save for version 1.0 because I knew I'd have to make a new save for 2.0 Hence I never had companions. We'll have to see how it works out.

Anonymous said...

In the next section of the demo will we see the 5 Doctor's console room in action?

Groucho66 said...

It looks fantastic and the extra flight features are superb. However I have to admit I am a bit disappointed with the change in repairing the TARDIS because - unless I'm under a grave misapprehension - you no longer have to repair each individual primary TARDIS components such as the power cell or the flux capacitor but instead can just make a TARDIS repair kit. I feel this change makes repairing the TARDIS too easy and - if anything - the maintaining the TARDIS part of the mod made it feel more immersive than many of the other gameplay mechanics. The idea of tinkering around with the TARDIS engine was exciting. If anything, I hoped that this element would be expanded upon e.g. in wave 1, down one of the anti-gravity lifts led you to a part of the TARDIS lit with red; this made me hope that it was to eventually become the TARDIS centre - perhaps you'd have to tinker around there if the TARDIS was in serious danger. But this still may be the case. At the moment, I've been given the impression that the elements regarding maintenance have been limited rather than expanded upon. I hope I am wrong. However still very impressive.

Kitsudragon said...

I'm looking forward to whatever it comes out as. But Groucho66 has an interesting point. One of the things I like about rpg games involving ships is the potential to endlessly tinker with things. Modify behavior, move stuff around, and keep changing and/or upgrading its performance capabilities, always looking for the ideal performance point... And then tinkering with it again the next time my needs change. I'm hoping something like the old system remains, and is expanded upon, but if not, I'll still be thrilled nonetheless. :D

Anonymous said...

I'm going to do a tech demo of my own in the coming weeks to highlight the features in finer detail, but to calm your worries;

The systems have been simplified to the point where components don't 'break', you can repair them the same as before, you just don't need to build the replacement component in the workshop. You can now enable and disable systems as well, which should hopefully give you the customisation prospects you crave.

Demeggy

Unknown said...

Glad to hear that the components aren't being totally dumbed down, though I tend to dislike any simplification in the case of features such as this.
I don't know why people had trouble with replacing the components, at no point other than the tutorial did I have to replace any, aside from deliberately breaking them to see what happens.

Unknown said...

Demeggy your hair looks so fantastic

Novabeam23 said...

Well I hope there alot of things that can go wrong so then it wont be soo boring and more exciting and also jeff that came out of no where XD

Groucho66 said...

How would this repair mechanic present itself? In the early times of my play through with Wave 1, I would occasionally accidentally damage the primary components. I liked how each component damaged would affect the TARDIS differently. I would then, as you would if the TARDIS was real, go to the workshop and make the component and replace the destroyed one. I enjoyed this as it felt immersive and as though I was maintaining a real TARDIS. Also it acted as more of a incentive to fly well and improve. I do not understand the complaints of some people who were "fed up" with "constantly" having to replace the components if they "weren't too careful" with flying the TARDIS. This is like saying that people were fed up with constantly having to buy stimpaks if they weren't too careful when running into battle. The answer is that they should be more careful, rather than simplify that element of the mod. Perhaps have an option for both? Perhaps I'll enjoy the new way more or I haven't seen enough of this part of the mod to make an informed decision. We'll wait and see. The rest I have seen looks immense.

Novabeam23 said...

Nex part up soon :D cant wait

Unknown said...

I'll miss the components, too.
I would absolutely love an option for replacing that toolkit with the old components system, maybe an option called 'Advanced Damage'?