Very brief update today, promise to put up a more indepth blog over the next week, but to summarise, things aren't too bad. Flight is refined, fixed and around 95% complete. Im plucking that out of the air as I don't have the project plan to hand, but it IS pretty much done, save for incorporating Spaceflight into the revised take-off mechanics and fuel deductions.
The best news though is that Spyduck the Genius managed to completely fix the vanishing police box bug. That's right, no more wobbed chameleon circuits and reloaded saves, the TARDIS now has the beautiful stability it always deserved.
As we churn on with debugging, I thank you for your patience and continued following,
D
20 comments:
This is great news, can't wait to hear more next week.
That is great news can't wait to play it
Keep up the great work, fellas!
Really good to hear that the invisible TARDIS bug has been fixed, keep up the great work.
Great work guys, keep it up. Cannot wait for the final release!
I thought that bug was impossible to fix due to how New Vegas handles the loading of cells or something. Great to see that didn't stop you though.
You're a miracle worker Spyduck.
Keep up the good work guys.
Looking forward to the next update.
I'm so glad you were able to fix that bug it was annoying that every time I left the TARDIS it was a gamble weather or not it was there or not.
To be fair, I DID introduce the bug in the first place.
And yes, the cause of the bug wasn't something I could fix... so I improvised. Broke nearly everything else in the mod for a few hours in the process, but it works!
So... the mod now does the equivalent of soundlessly tapping the external physical surfaces of the TARDIS with an invisible hammerspace object every time we step out, thus ensuring the TARDIS is always visible? :D
Spyduck is Jesus Christ
And you know this because every time something breaks in the module, the tester invariably growls, throws up his arms, and cries out, "Jesus *Christ*!"
So yes, it must be an appeal to Spyduck. :)
To be exact, there was no way they could fix the invisible tardis as it was caused by the way the game loads environments, so avoiding that would mean rewriting a HUGE part of the original game and let's be honest, this improvisation was much easier to do and saved the devs a lot of time, so as long as it works, why do you care how it works?
Spyduck is love, Spyduck is life.
Promises promises.......
MMMMMMMM, very good news indeed. I wish you continual good fortune.
Is it possible to make the TARDIS be flyable the way it is in Dr. Matt's TARDIS in Garry's Mod? i.e, having it spin around its axis, and having the third person police box view while its flying around new vegas. Is that at all possible? Just curious.
I just want to make sure, have you changed the landing notification from "Dematerialisation complete" to "Materialisation complete"? i.e, the tardis materialises when it lands. Just thought I might remind you if you've forgotten because in the preview with 'GamerMasterHellish' the notification still says "Dematerialiseation complete".
I literally just bought a gaming PC to play this mod - can't wait.
More updates please
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