Notable changes for 2.0.1;
- Spaceflight has been disabled for now. Due to the fact there's only one fully explorable new worldspace, it seemed frankly pointless to have a 10x10 grid of space to fly about in. Once we've got more worlds in upcoming patches, we'll re-enable. Encounters however are still programmed in, and you're still able to get to Skaro as a reward... (spoilers...)
- Time Lord Psychology has been disabled for now. On play tests, it felt too restricting. You were penalized for the smallest of actions. I might look into reviewing this and either granting it as an option from the mod menu, or reducing the psychological impact on the player (note; this does not include Telepathy - this feature is still incorporated into the playable Time Lord race)
- Encounters have moved from a turn-by-turn menu based system to an interactive CSR type response. Specifically coloured controls on the console will light up allowing you to respond in real-time to the attacking enemy vessel.
That's it for now in terms of debugs and refinements. We're very nearly there, so start ramping up the publicity for us now and keep watching, because there's going to be a plethora of info coming soon.
D
12 comments:
Sounds amazing :D
Gentlemen, the time is nearly upon us...
https://www.youtube.com/watch?v=_NBtHW-xWbM
Fantastic!
When I saw this after refreshing the page, I thought it was a change log
and I searched for the mod on Nexus and went to the forums too.
Anyway, great news!
2.0.1? so has it been released?
Ah shucks. Time Lord Psychology is disabled? Could you please let us enable it in the mod menu maybe? It sounds pretty interesting.
can we still regenerate
When will the next info be
NOW.................... PLEASE NOOOOOOOOOOOOOOOOOOOW
please be patient
This is going to be AMAZING when it's done!!! Thanks once again for all of the hard work that you guys have put into this mod over the last 2 years
I do not know how to express the sheer look-forward-to-ness I'm experiencing right now.
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