After spending more than a good few days debugging and going over and over multiple lines of script, I found the culprit, although I can't for the life of me fathom HOW it came to be...
Notice the top IF statement? Notice the following one? That should be an ELSEIF along with the 90 other following elseif's....
if TARDISrandomiser <= 5
XtdoorUNIT.enable ;UNIT
ShowMessage aaacoords1
if TARDISrandomiser <= 10
agcTARDISintDoorCanterburyREF.enable ;Cantebury
ShowMessage aaacoords2
Honestly... what a dolt. Well, with the TARDIS power restored, I can begin working on the following:
- Models & Animations
- Sounds & Textures
- A tiny bit of mapping
and dare I say it she's ready for a release.
Models wise, I'm going to have to knock up a quick bit of concept art to base a few of my ideas on, but at the moment, we're looking at getting the following sorted:
- The Console (Reworked and Textured)
- Console Switches (An assortment of Models to be used on activators in GECK, along with the infamous TARDIS extrapolator)
- Coral Buttresses (Reworked and Retextured along with Coral Buttress arches for the corridors)
- The Console Room wall kit (Retexturing and a bit of touching up around the doorframes)
- The Sonic Screwdriver (Reworked and Textured with possibly a bit of animation)
My proficiency lies with 3DS Max, but it appears that Blender is a more optimal choice when it comes to modelling for the format. What we're essentially looking at here is me trying to get some mad dash self-lessons in on the software before proceeding.
I'll update accordingly again. I'm possibly tempted to put up a video of the Flight Proceedure. We'll see.
Thoughts?
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