This week, I've taken a bit of break (predominantly so that I can hotrod my way around San Andreas in GTAV; wonderful game, but off-topic...).
So where are we? Well at this moment in time, Spyduck is working on fixing the Vanishing TARDIS error that plagued the initial release, and will begin implementing the classical control room.
The Silurian quest was just about wrapped up, requires a little dialogue scripting and some tiny navmesh issues, but is otherwise as 'sound as a pound'.
Having made a start on the custom maps for the next Quest, I can honestly say it is a real challenge. Currently trying to implement a realistic feeling interior and exterior setting, both in the same cell. Challenging, but full of fun.
Will keep you all updated as per usual.