Notable changes for 2.0.1;
- Spaceflight has been disabled for now. Due to the fact there's only one fully explorable new worldspace, it seemed frankly pointless to have a 10x10 grid of space to fly about in. Once we've got more worlds in upcoming patches, we'll re-enable. Encounters however are still programmed in, and you're still able to get to Skaro as a reward... (spoilers...)
- Time Lord Psychology has been disabled for now. On play tests, it felt too restricting. You were penalized for the smallest of actions. I might look into reviewing this and either granting it as an option from the mod menu, or reducing the psychological impact on the player (note; this does not include Telepathy - this feature is still incorporated into the playable Time Lord race)
- Encounters have moved from a turn-by-turn menu based system to an interactive CSR type response. Specifically coloured controls on the console will light up allowing you to respond in real-time to the attacking enemy vessel.
That's it for now in terms of debugs and refinements. We're very nearly there, so start ramping up the publicity for us now and keep watching, because there's going to be a plethora of info coming soon.