FWV 2.0 Weeping Angel Tech Demo

So here we go, the mid-development Weeping Angel reveal.

Some highlighted bullet points found below the video;

  • Angels can, and will spawn at random intervals ANYWHERE ingame (subject to change with Beta testing)
  • If caught by an Angel, player is spatially relocated elsewhere with all inventory items dropped on the spot (can later be reclaimed... providing the player remembers where they were attacked)
  • Angel encounters trigger, not unlike all other creature encounters, after their introductory quest... (spoilers)
The Weeping Angels; ancient Quantum Locked beings, cursed with the disability of turning to stone when seen by any living creature... although how can you kill a stone?
This Tech Demo highlights the initial mid-development point of the Angels in Fallout Who Vegas and how you'll randomly come across them in the Wasteland in completely randomly spawned, non scripted encounters.

D

17 comments:

Anonymous said...

This looks amazing!

Anonymous said...

How did you do this? This is amazing! What if you are looking at them in third person, with the cam looking behind you. Can you be attacked while the tardis is in mid-flight? That would cause problems with not being able to get back on the ship. I guess everyone should store some backup screwdrivers in an apartment.

Anonymous said...

They Look great, i don't know how i feel about losing all my stuff if they get me though... could cause some problems, not to mention anger, allot of anger lol but i can see why to make them feel more like a threat ... but this isn't minecraft, some stuff is very hard to get, some inpossible to re-find if we cant remember where we were at the time of being attacked,oh my im all over the place with this lol and them on the tardis i don't how to feel about that either lmao

Kris said...

It's done with a lot of smoke and mirrors. There's still a bit of refinement to do first (when they appear, how fast they move, the actual damage they incur etc), but the payoff is worth it.
Glad you're impressed, I can confirm it's suitably terrifying.

FamusJamus said...

Looks neat. Just imagine sonicing yourself into a room and sucking your thumb until the encounter's over.

Or dumping landmines around them and legging it.

Ooh, Project Nevada's helmet overlays limiting your vision of the angels! That'd be scary.

Cirius said...

Looks brilliant. Random question, do they only target you, or are NPCs also hunted?

One thing that's always confused me about the angels though - how do you kill a stone?

Dynamite. Lots of dynamite.

It's about time for some nitro 9.

FatherParadox said...

oh no... dear gods.... why??? why would you do this? oh well, it looks to be amazing. i can guarantee a good bit of fear coming along in the near future of my FWV playing. Doctor help us!

Beavis said...

https://www.youtube.com/watch?v=296jHs4im-U

My reaction to this news.

Raverbane said...

Wicked cool!! I, too, am curious. Although I always play in first person. I know my roomie always plays in third person. How would that affect the angels?

Chris Lupton said...

It doesn't :) Short answer

John Knight said...

are indestructible then? i know the doctor never would but the sonic has been used on settings like resonate concrete (maybe theres a simular frequency that could crack stone and subsequently hurt them (this is more of a suggestion for the laser screwdriver or evil timelords
I hope the item drop its transfered to a container rather than havok drop them on the floor, aside from ctd issues that would make recovery a nightmare due to npcs having a habit of niking things, and thias doesnt include clothing does it?

echris56 said...
This comment has been removed by the author.
echris56 said...

Nice!

As for killing a stone...
"When in doubt... C-4."

If that doesn't work, well, that's why I walk around with a Laser Screwdriver up my sleeve.

Avenger said...

Is it possible to have them in different states, other than covering their eyes? i.e with their fangs out and claws coming towards you.

Is that at all possible? I was just wondering because that will add a whole new level to the scariness of these monsters.

Just to be clear, I love what you have done so far with them, and am very impressed with your work. This is only a suggestion and in no way saying your work so far is bad. It's absolutely amazing.

Chris Lupton said...

Hi Avenger, they do change pose as of the latest build, depending on distance to you.

Avenger said...

Ah that's great! Fantastic job!

Tojuniorproductions said...

… Sometimes I regret loving the show… This is one of this moments caused by pure terror