Patch 2.0.3

Patch 2.0.3 can be found below,

Deals with many of the major quirks and glitches that have been occuring, adds a nice little new feature to the Primary Systems to save you losing the TARDIS out in the middle of the desert.

Link: Download FWV 2.0.3 (Latest Patch) here
Changelog: 2.0.3

Remember that we're still working hard on this to get it up as smooth as possible.

D

26 comments:

BVar said...

Thanks guys, for all your hard work.

TheHalbain said...

You should reenable regenerations into females in honour of Conchita =P

Kris said...

Ahaha... I have a feeling that will be lost on a lot of people.

TheHalbain said...

Probably

Anonymous said...

The grav lifts don't seem to work anymore. Also, the recall still does not seem to work. The homing seems to work very well. Great idea.

Anonymous said...

I have a bug now where I can't enter the interior of the tardis from the control room and my architecture is set at 0%.

Kris said...

Thats not a bug. Please read the TARDIS Manual.

Anonymous said...

I should probably add it was at 100% before.

TheHalbain said...

The Tardis Recall still doesn't work and I can't seem to upgrade the vortex manipulator or use it...

Ravenbutt said...

What about the console room bug with use of Nevada Skies?

Arcanum said...

hi everybody

i m french so sorry for the writting

love the mod since the beginning
it's realy nicely done
I got 10 on 11 bottle, the 12 hypercube, i want on skaro, karn and the abondoned house, can't wait for more, lol

few bug remain

-in the garden
probleme with one of the pot, it's the one on right
probleme with one type of seed, it's not the tealeaf or the janis thorn but the other one forgot the name and i have none left

-in the master's room
i got 10 on 11 bottle on the shelf but there is still one on floor that i can't take it, but i am able to move it

-In the wardrobe
the random trunk there is two outfit who don't appear in the pipboy, the first one is a brow coat who look like jake's outfit and i forgot what was the second one

-sonic screwdriver
the recall function still doesn't work even after waiting 24h

-in the classic theme of the tardis
the toolbox doesn't work

-on the console of the tardis
the deep scan doesn't work like in wave 1

-I don't no if it's on purpuse or not but astronav computer and the gramophone doesn't work and wortex manipulator teleport me were i am already

Arcanum said...

auto-correction

hi everybody

i m french so sorry for the writting

love the mod since the beginning (wave 1)
it's realy nicely done
I got 10 on 11 bottle, the 12 hypercube, i went on skaro, karn and the abondoned house, can't wait for more, lol

few bug remain

-in the garden
probleme with one of the pot, it's the one on the right
probleme with one type of seed, it's not the tealeaf or the janis thorn but the other one forgot the name and i have none left

-in the master's room
i got 10 on 11 bottle on the shelf but there is still one on floor that i can't take it, but i am able to move it

-In the wardrobe
the random trunk there is two outfit who don't appear in the pipboy, the first one is a brown coat who look like jake's outfit and i forgot what was the second one

-sonic screwdriver
the recall function still doesn't work even after waiting 24h

-in the classic theme of the tardis
the toolbox doesn't work

-on the console of the tardis
the deep scan doesn't work like in wave 1

-I don't no if it's on purpuse or not but astronav computer and the gramophone doesn't work and wortex manipulator teleport me where i am already

Sean Barry said...

Are you sure you're running the latest version of NVSE? It has to be version 4.24b I think.

Avenger said...

Anyone know where to get the vortex manipulator?

A fan said...

I haven't regenerated yet so maybe this "request" is already in the game.

Could we not get completely random skills and SPECIAL after the regen? Maybe with a special craftable consumable item during regen our stats would only get swapped rather than go completely random. Because FNV is still a rpg and I wouldn't like losing what I've worked for(or gain more than I deserve).

Also I hope there could be a way of gaining more than 12 regens!

The mod is just the best mod FNV will ever have and I'm having tons of fun playing it! Thank you for this

Chris Lupton said...

Hi 'A Fan'. Your vanilla stats are 'saved' when you become a Time Lord. Using the Chameleon Arch to become human will restore these stats.

Avenger said...

Chris, do you have an idea as where to obtain the infamous 'vortex manipulator'?

RedBird138 said...

I'll give you a clue:
Who's pockets would you likely find it in?

Avenger said...

Ah, perfect. Thanks!

Anonymous said...

I got jack's outfit from the randomizer, but did not get the schematics*

n said...

Can someone please help?

I have a bug where the proximity scan becomes unclickable in the event of an anomaly during flight. This kinda cripples the flying of the tardis as i cannot get out of it once the proximity scan starts flashing and i cant do anything about it, is anyone else having that problem?

Thanks

Anonymous said...

Sorry. Duh. I need to remove the outfit and equip it again. Derp. Also, word of warning. Do not use the vortex manipulator on skaro until the summon tardis function works. I did that by mistake. It's funny.

Anonymous said...

Sorry. Duh. I need to remove the outfit and equip it again. Derp. Also, word of warning. Do not use the vortex manipulator on skaro until the summon tardis function works. I did that by mistake. It's funny.

Anonymous said...

Anyone been able to find any Cybermen?

Anonymous said...

Anon i havent found a planet for the cybermen yet but every once in a while i find one or more in my tardis

Anonymous said...

I can't go "deeper into the TARDIS" after talking to the hologram after entering the TARDIS, nothing happens when try to use the specific door =C