A quick update on progress,
As of this morning, Spyduck and I agreed to slide Companions back, just to ensure that we get 2.0 out on time.
Companions are currently being designed with a lot in mind to ensure that whoever you pickup, however you pick them up, doesn't just become a mindless follower taking orders from a bland and redundant companion wheel.
At the moment, they're in, and work well; from striding into the Strip, chatting to a gambler, passing the necessary criteria and inviting them aboard the TARDIS. They can be conversed with (Vanilla conversation only), traded with, told to follow, wait or return to the TARDIS, all of the basics, but it's the core fundamentals of what we want to achieve with Companions that brings us to this decision.
We've got some big ambitions for Companions, from developing relationships (plutonic) with your character, to developing special abilities and even learning things as you travel together.
We're hoping, once 2.0 has been released, to bolt Companions on as an additional 'mini-wave' patch update (2.5) between stages.
FWV 2.0 is now in its first proper beta stage, with the core mechanisms in place, from regeneration and its many varying effects, to the Time Lord class System and moods.
Whilst our small team of dedicated testers iron out any major bugs this week, we'll be working on getting the finishing touches added to ensure a truly awesome experience.
Demeggy
42 comments:
These updates are the best part of my week.
We aim to please
Well you haven't missed yet
just wandering what is the estimated release date?
No fixed date but approximately before June 7
Probably for the best that there is no fixed date
The companion interaction intrigues me, don't know whether you are planning on this but I will throw it out there anyway.
After each regeneration their loyalty decreases a bit because they don't trust the new face as much as the last one. Until the newly regenerated courier earns their trust again.
Well that's an idea from me anyway.
can this be implemented on custom-made companions?
Perhaps there is a loyalty system already in the game, I think that can be decreased or increased at scripted times.
I'm not a modder so I dont really know what can or cant be done to the extent that they do. It was just an idea.
The Sainted Physician said...
The companion interaction intrigues me, don't know whether you are planning on this but I will throw it out there anyway.
After each regeneration their loyalty decreases a bit because they don't trust the new face as much as the last one. Until the newly regenerated courier earns their trust again.
Well that's an idea from me anyway.
26 May 2013 07:26
I just shot my self in shame because I didn't think of this idea. :)
This update is way awsome! Can't Wait.
I've got a little suggestion/request for companions. If they can use weapons, can you add scripts to make them draw weapons when the player draws theirs? It's just a little thing I like to see. Not a big deal though. Awesome work so far, though and I can't wait for the rest.
Some cracking ideas there, keep it up
Demeggy
Should look at getting Mishaxhi's Niner as a companion, that would be... interesting. :P
Random question is any one make mass effect Crew
Sorry, I don't understand the question?
This will work on ANY NPC in the game (including custom modded companions in theory), providing you can meet the prerequisites to invite them aboard (a good level of charisma and carrying a spare [craftable] TARDIS key)
So is TARDIS locking going to be implemented in the next wave then, because now as long as they are your companion they can follow you in.
Or do you mean you need to give them a key to use the Return to the TARDIS command?
kris what are we to expect in wave 2
FWV Companions will not be released in Wave 2. That's not to say Vanilla Followers and Modded Follower's can't follow you in.
There's a big distinction between followers and FWV companions.
Cant wait to see what is in store for wave 2
hey I was wondering along with companions will you be offering the new tardis control room them that matt smith has at the current moment?
Someone else is making it, I think that they are going to incorporate it into one of the later waves, not sure though. But check out the forum for their progress. http://falloutwho.proboards.com/index.cgi?board=lab&action=display&thread=281
So what exactly are the differences between the two?
Between the two what? Companions? The article clarifies what is intended for them...
i check the nexus like twice a day checking for this update... soooo pumped....
Not much need to check the nexus site for updates, if there is anything new you will hear about it here, in more detail as well. But ye we all excited too:)
you would wish it would happen "42 minutes"
Wave two sounds great and coming pretty soon:). good luck guys
Sincerely Garrythemod
Will the psychic paper be implemented in the mod at all?
What could the psychic paper do in the game? Increase persuasion maybe?
maybe when equipped increase speech to like 65 or something high, but not over the top 100 percent every-time-a-success
I have a suggestion, could you make it so when the tardis is "broken" and the cloister bell is ringing inside, that the cloister bell also rings on the outside of the tardis. Like in the episode "Hide" ****SPOILER*** where the doctor is stuck in the pocket universe and the tardis cloister bell starts ringing and Clara can hear it from the house.
You could also add by making the window panes Red.
JUST TO INFORM PEOPLE MATT SMITH IS RESIGNING HIS ROLE AT THE END OF THIS YEAR.
http://www.bbc.co.uk/news/entertainment-arts-22741493
This is Devastating.
sad to hear as well as thrilling. the mournful goodbye mixed with the curious suspense of what the new doctor will be like... i'm torn
there is still another regen after this right?
the funny thing is didn't we all read a week ago that he confirmed that he was doing series 8?
After he regenerates, I think that he is out of regenerations. Most Time Lords get 13 lives, but 10 regenerated into himself. He used the energy, so it seems like that should count as a regeneration. But who knows,rgiht?
it depends weather the "first doctor was an incarnation, for example david tenant might be the 10th doctor but the 9th regeneration
Kris will there be any new lands coming to fallout who?
if anyone is confused about the missing doctor i will have a full explanation on my blog here;
http://mega-dan-2k12.blogspot.co.uk/
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