The following fixes have so far been made to GitM. This patch will update minor niggles and such:
- smoke removed from console after quest completion
- ghouls hanging around after quest completed
- navmesh added to central corridor to allow ghoul movement
- musicroom terminal simplified
- Quest simplified with 'clearer messages on directions'
Coming soon, I'll be releasing a plugin for the Console Room, with a few more meshes, such as the ramp and railings, a couple of fixes to certain Time Events and a couple of extra doohickies.
I'm not sure whether to tie these in with the next release, which'll be predominantly time travel based, and will allow players unique features relating to the vanilla game.
First is first though, I'll be rolling out the fix to GitM in the next day or two and proceeding from there,