So today was an interesting one, as we took feedback from some of you and I worked on implementing the new Chemistry skill system, it couldn't have come together any better.
So, in a brief description of how it works...
|The Biochemical Synthesiser with example cans of Nitro-9|
You can now break down any food or drink produce into Acids, Alkalis or Proteins using the Extractor Unit in the Lab.
Acids - Beers & Soft Drinks
Alkalis - Water & Vegetables
Proteins - Meats & Animal Matter
The Biochemical Synthesiser can then be used to create unique items, such as Anti-Radiation pills and Unstable Gelignite (lots more to be added). Unstable Gelignite can be used in the workshop to create Nitro 9 by combining it with a Tin Can.
For those not in the know, Nitro-9 was a very unstable explosive packed into old aerosol cans and used by the 7th Doctor's chemistry whizz companion, Ace. It was (and is by the mods standards) unreliable with its fuse and impact, detonating anywhere from 2.5 seconds to 7.5 seconds.
I'll pop up a quick demonstration video if I have time, but for now, I intend on getting the remaining Synthesis recipes ingame.