So the Architectural Configuration system has been completely revamped.
Now, you're able to toggle on and off rooms from the one menu (still at the cost of 5% power). The layout of the ship has also altered for a more streamlined, spaceshipesque feeling.
TardisBlue has been working on a lot of the costumes and outfits, which are coming along spectacularly.
This evening, I've specifically focused on the Workshop and Laboratory.
One of the key criticisms of wave one, was that there wasn't enough to build and that the Temporal Engineering skill felt more like a pointless grind.
Whilst it felt unique and clever at the time, in retrospect, it may have been an unnecessary added feature?
So, with that in mind, I'm considering removing the unique skill and replacing Crafting and Synthesising in the Workshop and Lab with a standard outcome based on your Repair and Science stats.
It'd be good to harvest some thoughts on this, and whether you'd all welcome such a change. Whilst I appreciate it may feel like you've been a bit cheated from endless grinding, it may be the most efficient way of handling the system.
I'll go over the Synthesising process in a post over the weekend, as for now, bed's calling.