Aug 14

Another day, another dollar,

Or so they say. I've taken a brief hiatus from the questing this week to focus on revising the new Flight mechanics that Spyduck and I have concocted, which you should all be thoroughly pleased with.

We'll demo these later when we've gotten them refined ingame, but for now, be pleased in the knowledge that you'll have more controls to handle during flight and a more realistic feedback system.

I'm also going to spend some time looking into the 'Master Components' system as I've never been entirely happy with the current build.

D

15 comments:

Anonymous said...

Demeggy will there be a retexture for the 2 walls long side the console the look really pale

Unknown said...

You Mean Look Really Pale

TheSpectre said...

Hope you guys take alook at the TARDIS in google maps that you go inside in 360 view, that give you good look at what the TARDIS looks like.

Anonymous said...

Watch This Cool 12th Doctor Intro

Anonymous said...

https://www.youtube.com/watch?v=-7SF5QERUMU

Jack Wanner said...

Whoa, I was really quite pleased with the flight mechanics already... if you say there getting better... well that's really quite awesomefull!

Unknown said...

You're brilliant, and I cannot wait for future updates!

Martin T said...

I am have a problem with nvse, i have it all in the right place and i have tried re-installing the game and verifying the game cache. but every time i try to load the game from the nvse it says it cant find the falloutnv.exe . i have tried everything i can think of, as i said all the nvse files are in the correct plac, so the file is just not there (but it still runs normally from steam) so im sure it is i dont know what to do.... help? lol

Anonymous said...

Make sure that the NVSE files are in the same directory as the application called FalloutNV, it should have a vault boy as an icon.It should be the first directory when you click on the fallout new vegas folder in the steam apps directory.

Love this mod. Can't wait to have regen and use that stylish fob watch for something.

Kitsudragon said...

Looking forward to anything you guys come up with. And Kudos to Demeggy for marking a line in the sand and saying, "I have to get on with my life." It's a good thing when you can do that and mean it.

What you'd already released is pure awesome, and I'm enjoying it immensely. Anything beyond that is just gravy.

Oh, a fun little thing I came up with a while back. The "Underwater Home" mod has the ability to move the "front door" access hatch anywhere you want. There *is* a script which checks to see if you're indoors, but I *ahem*changed*ahem* that script to remove that check, and put one of the relocation tools in the gas station in Goodsprings.

The net effect is that I can put the front door to the Underwater Mod inside the TARDIS' main console room, near that blank wall on the side. Talk about instant modding! :)

Anonymous said...

Demeggy Here's A Link For A Gyroscopic Stabiliser Sfx

https://www.youtube.com/watch?v=_Irtclh0u9A

Anonymous said...

Kitsudragon.. It would be amazing if you told us how to do that =P

Unknown said...

Everything will be awesome, can't wait for the next news on the development! Continue like that, you're creating awesomeness!

Mister Master said...

how is the mod coming along Demeggy can't wait for the release

TheSpectre said...

Hopefully there should be an update on the Mod on the weekends...Hopefully.

☛TheSpectre☚