Today was spent working towards finishing off A Haunting in Time, which has turned up something awesome.
During testing, I did have to run through Fallout Who & The Lizardmen once again, and unfortunately hit some horribly awful bugs that will need some serious reworking to get them back in the mix. At this time, the future isn't looking to bright for our Silurian friends, not until I can give it some proper attention.
A Haunting in Time however has allowed me to play with some very cool features. More than anything, it answers the question of why Time travel isn't possible in a game like Fallout, and heavily educates on the balance of Cause and Effect in a setting I find highly effective.
As I head towards finishing off this quest and diving into the penultimate quest (currently provisionally titled Upgrades...), I look back at everything achieved and smile to myself.
It's been a good couple of days on the mod. Here's to more to come.