A brief update,
with a week off, I'm spending most of my time working away on the outstanding quests. Currently working on a very clever, timey wimey mechanic and some incredibly terrifying mapping work (inspired predominantly from frighteners such as Amnesia; the Dark Descent and Outlast).
Spyduck's been working on the Classic Desktop, and we're getting towards a point where very little is outstanding.
I'm looking into giving the blog a bit of a facelift in time for the 50th, so keep your eyes peeled on here.