Alive, that's where, but heavily occupied elsewhere. On the mod's roadmap, we're well on our way towards the ending goal.
What we really need, is to regroup. TardisBlue got back in touch yesterday and is up and running and raring to go; Spyduck's going to focus on the Classic Control room in a bid to get it finished; GreatIllMotives is going to be knocking up some dialogue script work for the final two quests in the coming week; and I'm putting my time now into getting these finished and ready to roll.
Once done, we've got a few things on the agenda before we're satisified with the outcome.
In true FWV fashion, here's a nice list of bullet point's on what I want finishing before release;
- Revamped Flight mechanics
- Revamped TARDIS systems
- A 'functioning' TARDIS Companion system
- 7 immersive quests tying in to FWV's introductory episode in release one
- Refined Monster scripting ('AI' mechanics)
So there we go; I might crack up a video if I get a chance of things as they are now,