Quite the response regarding my last post on the newly implemented Drift System! You'll be pleased to hear that I worked Coordinate flight into it, and have now decided on a unique 'Choose your own Fate' style of interaction with the many worlds, of many Galaxies, that make up the Fallout Whoniverse.
Tonight however, onto something slightly different that may peeve some of you, and come as a release to others.
As you're aware, the next release of Fallout Who will be my final, and whilst I'll be passing the batton onto Spyduck, I want to make sure it has everything in it that I set out to deliver 3 years ago (5 if you count The Last Child of Gallifrey)...
So, with that in mind, I'd taken a lot of feedback from release one, and had decided to hone and reshape specific aspects of Fallout Who Vegas.
Specifically; the Ships systems.
I'll go into more detail on this in the coming weeks, but rest assured, the revamp doesnt stray massively from the original builds take on the TARDIS systems. It just streamlines and refines them.