Another brief update for you this evening that I simply had to share. For those of you that follow the twitter account to the right of this blog, you'll have seen a frenzy of excitable activity tonight including some teaser pics.
Well to elaborate on what the fuss is all about, I've finally come across a perfect spaceflight mode that allows you to either drift, or coordinate Galactic and Universal spaceflight with the TARDIS.
In principal, it's a simple mechanism; you either park her into Freeflight or Preset Flight, and then let the TARDIS do the rest.
At this stage, its all experimental; I've spent the past 3 hours drinking tea and tweaking Galactic and Universal equations to make sure the TARDIS drifts in a nice, randomised pattern.
The theory at current is that when the ship leaves a particular Galaxy, it will enter Deep Space, the empty vacuum between star systems.
A Galaxy is made up of a 3 x 3 grid, which will eventually contain the odd planetoid or celestial body, moving objects such as other spacecraft, comets etc, and fixed anaomelies; wormholes, blackholes, rifts etc. Traversing one of these grid sectors takes around 3 minutes at the moment, so each Galaxy from end to end will take approx 9 minutes.
The Universe is made up of a 10 x 10 grid and works similar to the Galaxy system, with each Galaxy dotted around the map for you to pop in and pop out of. Travelling the Universe takes around 6 minutes per sector at the moment (the timings of travel will gauged and determined in the later stages of development).
Think of this Drift Mode system as an old-school RPG style Worldmap (but with much cooler places to visit; the Mutters Spiral, the Magellanic Clouds, ...Kasterborus?)
As for being able to land on other planets, interacting with other creatures, the answer at the moment is; no.
I haven't fathomed a way for a random planet generator to work in the game engine, as there would be far too many variables, but will look into something equally randomisable that ensures you have plenty of replayability.
If you haven't already, follow the mod over at twitter (@falloutwho), and by all means, get replying below!
Its your interest that drives Spyduck and I to carry on with this!
Space travel is not a visualised interaction. That is to say, you can't see the planets sweeping by, and the Galaxies twirling. As pointed out by one eagle eyed follower, this would undertake a LOT of work for just two people. Instead, think of it being visualised on a grid screen on the TARDIS scanner, indicating your current Galactic/Universal coordinates. The interaction between vessels and objects comes in the form of a proximity alarm system and/or the recently mentioned Comms system. As it's a work in progress, it may morph into something more eye pleasing, but for now, this is where we're at.