Last week, I spoke with Spyduck for the first time in months. As expected, his work life has been crazy, as has mine, and we agreed that things with the mod were starting to come to a close.
However, as everyone's been so patient and expectant, we also agreed to finish it off to a relatively close approximation.
So, with that in mind, we're planning on a couple of things.
The first thing is to get Regen out as quickly as possible. So this is how it's going to work.
- We're going to review the mod's current build state today
- We're going to evaluate what needs locking out from the next intermediary release
- We're then going to refine and develop Regeneration so that it's practically bug free
We're also going to remove Vortex travel, and replace it with Drift Mode, the space based flight system I was working on before the 50th Anniversary.
We're also going to consider 'mod wipe'. Mod wipe is an unfortunate side effect of a WIP mod. This will mean that the progress you've made with your character and the TARDIS, will become redundant. Piloting and Engineering stats may be reset, but all for the greater good.
The intention of locking out content is also to prevent you from ruining the experience for yourself later on, if and when we decide to release the quest and monster content. Currently, I'd say thats around 80% complete, with 6 out of the 7 monster quests implemented and their post-Monster encounters vaguely scripted.
For now though, I want to focus specifically on Regeneration. Expect an update next weekend as to where we go with it. In an ideal world, Regeneration is 24 hours away, but the unfortunate aspect of the other features is that we need to lock off and refine bug issues from the other systems that will hamper your gameplay.