Well,
it's been a very... very busy week for me this week. Work's been a complete nightmare and I've been incredibly tired.
But, without further ado, I'm pleased to announce an official guide writer for the project; 3 aka Ed Coli.
3's design was pitch perfect, combining the right magnetic design appeal I was aiming for with the perfect creativity and scope and including the correct level of technobabble.
His graphics work was some of the best I'd seen and all pitched together in it's sample PDF, it struck me as being the strongest candidate.
So, once again, congratulations to 3, Ed Coli and welcome to the team!
In other mod related news, not much going on this week! Beta stage one is complete with the final steps being made towards a whopping total of 90 landing locations being fully inclusive.
Over the next month more work will be put into the scripting to incorporate some exciting new features, and I'll be experimenting with a completely new mini-game feature that will hopefully change the way modding is looked at in the Fallout engine format.
Until my next update, I'll be off on my travels for a week so I'll try and keep upto date if inspiration strikes.
Keep posting your ideas, keep following and keep in touch!
Demeggy
15 comments:
congrats ed
well done
Good Job Ed, I know you're gonna be an awesome edition to the Fallout Who team, and can't wait to read you're manual..... :)
From what i've read guys, you won't be dissapointed
Congratulations, Ed! Looking forward to see what you write!
can you put in both New Who and classic Who references? its really hard to choose one.
Hello everyone! I'm 3!, aka Ed Coli and a host of other names if you're into that kind of thing. I'm absolutely stoked to be part of this team, and I hope y'all like cheeky references to Doc Who continuity because this manual's gonna be chock full of 'em :D
Congrats, I hope your work will be worth it :P
Could someone please provide a working link to the original FOV Sonic Screwdriver seen here?
I would be forever grateful.
I think that demeggy deleted that mod from the nexus as I think it would be included in Fallout who NV
I know, I just really want to get my hands on it for my current playthrough, because the Mark III isn't really doing it for me. I was just wondering if anyone still had the files.
like with what i posted on the previous post i reckon u should make the "Police Public Call Box" and the windows all lit up so you can see it at night or in a very dark area :)
Is there a way I can contact you directly, Kris?
I've got a little script for Unlocking/Locking doors, terminals, and containers by shooting them with the Sonic Screwdriver, instead of going through the menu, and I was wondering if you'd like to use it, since it feels more organic than using that little menu. I can send you the script (although it's nothing special) and a modification of your "fownv - Classic Sonic Screwdriver 1.0.esp" with the work already implemented if you'd like to see it.
Sure, drop me an email on aunty_jesus@hotmail.com
Who in the world is this Peach person?
Oh, wait, never mind.
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