Anatomy of a Console pt 3...

Evening all,

Okay, so unfortunately, tonight is the final night for teasers of the TARDIS kind. I've been generous this week and given you a lot of teaser content to wet your appetites, so from now, FalloutWho Towers close our doors to beaver away in the background in secrecy, until the time comes for a proper full blown trail...



So, to bow out on a note, enjoy the above brief inrender screens of the console room coming together in full detailed form.

Demeggy

7 comments:

Mudo146 said...

Once again, fantastic! Too bad these are the last teasers, though! And, by the way... This is Part 4.

Cwang92 said...

Okay if you guys over there in the Uk here a small explosion.... thats jsut me blowing up over here from all of my excitement!

xg42 said...

this is amazing guys keep it up :)

Archer said...

This is more impressive every time I log on. A shame it'll be the last teaser for a while, but I understand why. A question though if that's okay.

Smith's console has some animated parts (IE, the thing you can see at the end of The Eleventh Hour) that keeps whirling around. I'm wondering if this is possible ingame, or if the Fallout engine limits this. In the same vein, is it possible to have a moving time rotor?

No worries if you can't/don't want to answer yet!

MegaUnoriginal said...

Was the closing it's doors sentences a reference to the original willy wonka movie?
And this is bloody fantastic

Kris said...

cheers guys. It is, we've decided to keep a tight lid on things now. But yes, the Time Rotor will be animated this time round, something I didn't achieve with Fallout Who LCOG.

I may very well animate certain components IF I can get the Time Rotor right, we shall see.

Demeggy

Xyphos said...

I believe it is possible to animate those elements but wheter or not demeggy has time to remains to be seen