Well we've had possibly the most productive week in the 2 years I've been working on the New Vegas platform. I won't go into any specific detail as we don't want to ruin it, but change has happened, and something much bigger and better than you were expecting has happened.
As a testimony to our sheer dedication, I hit the hay at around 1am and left Spyduck to fix some broken script.
Upon my return this morning, he's worked through the night and, well, we have a lot of work done.
We'll drip feed info shortly, but for now, I just wanted to indicate my sheer excitement at what's coming along, and to also spoiler tease this...
Demeggy
10 comments:
Molto Bene
the console room really does look beautiful
i can't wait!!!
i think i peed my pants i'm so excited
My god......you guys are absolutely phenomenal, just when you think it can't simply get any better you do something like this
amazing work:) cant wait much longer xD
Just a quick question, what modelling package do you use to make this?
I have quite a bit of free time coming up so I thought I might try it out, and yes it looks amazing well done.
Is..is that the tenth console room?... Are we?.. Are we getting switchable console rooms?.. no!.. No!.. its not that simple..
No? Standby for further updates in the coming week ;)
If I could model would love to include the 1st doctors(William Hartnel) Console room as well... after all he is making appearance in the 50th anniversay episode!
Is The 11th tardis going to be in fallout who
Demeggy, Spyduck, anyone and everyone who works on Fallout Who: I really hope you read this. It's people like you who are the reason I want to get into game design. All of you are incredible! 2 years on and your work is still mindblowing!
An Avid Fan: I (hello, I'm the modeler) use 3DS Max and the niftools exporter. For texturing I mostly use GIMP (yeah, I know).
Blender would work in place of Max, Photoshop in place of GIMP, etc. It's best to use whatever you're best at, I think.
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