A quick update on progress,
As of this morning, Spyduck and I agreed to slide Companions back, just to ensure that we get 2.0 out on time.
Companions are currently being designed with a lot in mind to ensure that whoever you pickup, however you pick them up, doesn't just become a mindless follower taking orders from a bland and redundant companion wheel.
At the moment, they're in, and work well; from striding into the Strip, chatting to a gambler, passing the necessary criteria and inviting them aboard the TARDIS. They can be conversed with (Vanilla conversation only), traded with, told to follow, wait or return to the TARDIS, all of the basics, but it's the core fundamentals of what we want to achieve with Companions that brings us to this decision.
We've got some big ambitions for Companions, from developing relationships (plutonic) with your character, to developing special abilities and even learning things as you travel together.
We're hoping, once 2.0 has been released, to bolt Companions on as an additional 'mini-wave' patch update (2.5) between stages.
FWV 2.0 is now in its first proper beta stage, with the core mechanisms in place, from regeneration and its many varying effects, to the Time Lord class System and moods.
Whilst our small team of dedicated testers iron out any major bugs this week, we'll be working on getting the finishing touches added to ensure a truly awesome experience.