Introducing... Fallout: Who Vegas - Out of Time "Preview"

Evening all,

Well, as promised, here's the anticipated Preview you've been waiting to sink your teeth into.

I hope you treat your TARDIS as nicely as she deserves to be treated ;)

[Fallout: Who Vegas] Out of Time - Preview

So what to expect from Out of Time? Without giving too much of the plot away, we can honestly say Moffat's Series 5 inspired the Time Wimey attributes of the quest at heart. The adventure takes you on a trip into the future, the past and beyond, to save the fate of the Multiverse from its impending collapse. You'll be facing off against Weeping Angels, Silurians, Sontarans, Cyberman and of course Daleks, plus a menagerie of secret creatures we just can't reveal right now.

On top of all that, the odd familiar face and theme will be popping up, and as opposed to its predecessor, Out of Time's quest doesn't end at the first hurdle.

You'll need to ramp up your piloting skills to Masterey to unlock the finale of the story and embark on an explosive end to the story.

Along with the main quest, your whizzing to and fro from the surface of the Earth to far reaches of the Universe doesn't end with simple flight and frolic. Threats lurk in the Mojave; Cyber-conversion Chambers in the sewers that need shutting down, Nestene Transmission Towers which need deactivating and Silurian Hibernation Settlements which must be put back to sleep.

Collect trophies from your adventures and store them in the TARDIS Art Gallery as a reminder of your travels, and speaking of the TARDIS...

...from the Last Child of Gallifrey you were brought a TARDIS interior utilising content from the Fallout 3 Universe. Well not anymore. Steppin beyond those Blue doors reveals a completely, created from scratch interior, with a network of vein like corridors, snaking up, down and round and around. Visit the Library/Swimming Pool for a dip or a read, gather your thoughts in the tranquility of the Garden or simply refine to your quarters and relax in the comfort of a customisable living space.

On top of this, all the interactive controls are animated and provide unique sounds straight from the series, immersing you in a believable TARDIS environment.

So until then, keep watching for further updates, enjoy the below preview screens and new teaser Trailer.







Demeggy & the Team

13 comments:

Cwang92 said...

I literally am awestruck. Theres no way to explain it but.... WOW!

Kris said...

I trust you also enjoyed this evenings beautiful, poignant and frankly amazing episode of Series 6? (No spoilers for our US fans).

John Smith said...

That console room

is one
hell

of a sexy thing

John Smith said...

I'm interested in seeing how the Weeping Angels will work in-game in terms of game flow and how they will react and such!
I'm hoping for as close as possible to the actual thing!

Anonymous said...

Is there any estimated release time? I am desperate. The only thing that is keeping me from suffering doctor who withdrawal is knowing I have downloaded a decent oblivion TARDIS and when I get FO3 running again there will be a decent one there

Cwang92 said...

Hey demeggy, sorry for the very random question... but as I was pondering playing the mod on FNV, I was wondering on how the mod would be installed. Would it be the simple, extract files and put them in the data foder, or would it require FOMM. Im asking becuase I crashed Fomm for NV, and cannot use it, and would be crushed if this mod requires it. P.S. still cannot stop myself from watching the teaser : p

MegaUnoriginal said...

I NEED A DARN PC COPY!
or hopefully Sony allows console game modding sometime soon

xg42 said...

Will anything to do with the silence will fall and the silents be featured

Archer said...

Wow; my excitement factor ahs gone from a factor of 11 to 20! A great preview, especially after the amazing - and heartbreaking - episode last night.

Peach23 said...

Thanks Archer; no, the Silence won't be featured.

Anonymous said...

But then again the silence could be featured in a later update if you decide to do it but keep forgetting everytime you look away from the mod.Just realised how much it would suck for a silence to mary a human.lol

Anonymous said...

This still looks awesome.Im quite interested in how you would get the angels to work, but im worried about the fact that if you have done it right I can only shoot in when the lights are out and I cant see them.Keep up the good work :)

Raverbane said...

Excellent work! Cant wait to play it!